31 lines
853 B
Plaintext
31 lines
853 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct main_out {
|
||
|
float4 color_out_1;
|
||
|
};
|
||
|
struct tint_symbol_2 {
|
||
|
float4 color_in_param [[user(locn0)]];
|
||
|
};
|
||
|
struct tint_symbol_3 {
|
||
|
float4 color_out_1 [[color(0)]];
|
||
|
};
|
||
|
|
||
|
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
|
||
|
float4 const x_12 = *(tint_symbol_6);
|
||
|
*(tint_symbol_7) = x_12;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
|
||
|
thread float4 tint_symbol_8 = 0.0f;
|
||
|
thread float4 tint_symbol_9 = 0.0f;
|
||
|
float4 const color_in_param = tint_symbol_1.color_in_param;
|
||
|
tint_symbol_8 = color_in_param;
|
||
|
main_1(&(tint_symbol_8), &(tint_symbol_9));
|
||
|
main_out const tint_symbol_4 = {.color_out_1=tint_symbol_9};
|
||
|
tint_symbol_3 const tint_symbol_5 = {.color_out_1=tint_symbol_4.color_out_1};
|
||
|
return tint_symbol_5;
|
||
|
}
|
||
|
|