static uint arg_1 = 0u;
void frexp_b7bcbb() {
float tint_tmp;
float tint_tmp_1 = frexp(1.0f, tint_tmp);
arg_1 = uint(tint_tmp);
float res = tint_tmp_1;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
frexp_b7bcbb();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {