dawn-cmake/test/intrinsics/gen/textureLoad/3d001b.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_storage_3d<rgba8sint, read>;
fn textureLoad_3d001b() {
var res : vec4<i32> = textureLoad(arg_0, vec3<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureLoad_3d001b();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureLoad_3d001b();
}
[[stage(compute)]]
fn compute_main() {
textureLoad_3d001b();
}