2021-06-03 11:26:17 +00:00
|
|
|
Texture2D<int4> arg_0 : register(t0, space1);
|
|
|
|
|
|
|
|
void textureLoad_c2a480() {
|
2021-06-03 15:08:14 +00:00
|
|
|
int4 res = arg_0.Load(int3(0, 0, 0), 1);
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
2021-06-16 09:19:36 +00:00
|
|
|
struct tint_symbol {
|
|
|
|
float4 value : SV_Position;
|
|
|
|
};
|
|
|
|
|
2021-06-04 17:31:48 +00:00
|
|
|
tint_symbol vertex_main() {
|
2021-06-03 11:26:17 +00:00
|
|
|
textureLoad_c2a480();
|
2021-06-04 17:31:48 +00:00
|
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
|
|
return tint_symbol_1;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureLoad_c2a480();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
[numthreads(1, 1, 1)]
|
|
|
|
void compute_main() {
|
|
|
|
textureLoad_c2a480();
|
|
|
|
return;
|
|
|
|
}
|