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// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_MULTISAMPLED_TEXTURE_H_
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#define SRC_AST_MULTISAMPLED_TEXTURE_H_
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#include <string>
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#include "src/ast/texture.h"
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namespace tint {
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namespace ast {
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/// A multisampled texture type.
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class MultisampledTexture : public Castable<MultisampledTexture, Texture> {
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public:
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/// Constructor
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/// @param pid the identifier of the program that owns this node
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/// @param src the source of this node
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/// @param dim the dimensionality of the texture
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/// @param type the data type of the multisampled texture
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MultisampledTexture(ProgramID pid,
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const Source& src,
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TextureDimension dim,
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const Type* type);
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/// Move constructor
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MultisampledTexture(MultisampledTexture&&);
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~MultisampledTexture() override;
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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/// Clones this type and all transitive types using the `CloneContext` `ctx`.
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/// @param ctx the clone context
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/// @return the newly cloned type
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const MultisampledTexture* Clone(CloneContext* ctx) const override;
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/// The subtype of the multisampled texture
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const Type* const type;
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};
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_MULTISAMPLED_TEXTURE_H_
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