fn select_087ea4() {
var res : vec4<u32> = select(vec4<u32>(), vec4<u32>(), bool());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
select_087ea4();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute), workgroup_size(1)]]
fn compute_main() {