2021-06-21 08:49:27 +00:00
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#include <metal_stdlib>
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2021-05-27 16:48:57 +00:00
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2021-06-21 08:49:27 +00:00
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using namespace metal;
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struct Uniforms {
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/* 0x0000 */ packed_uint2 aShape;
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/* 0x0008 */ packed_uint2 bShape;
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/* 0x0010 */ packed_uint2 outShape;
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};
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struct Matrix {
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/* 0x0000 */ uint numbers[1];
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};
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2021-05-20 21:31:37 +00:00
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2021-06-21 08:49:27 +00:00
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kernel void tint_symbol(uint3 global_id [[thread_position_in_grid]], constant Uniforms& uniforms [[buffer(3)]], const device Matrix& firstMatrix [[buffer(0)]], const device Matrix& secondMatrix [[buffer(1)]], device Matrix& resultMatrix [[buffer(2)]]) {
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uint2 const resultCell = uint2(global_id.y, global_id.x);
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uint const dimInner = uniforms.aShape.y;
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uint const dimOutter = uniforms.outShape.y;
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uint result = 0u;
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{
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uint i = 0u;
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while (true) {
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if (!((i < dimInner))) {
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break;
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}
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uint const a = (i + (resultCell.x * dimInner));
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uint const b = (resultCell.y + (i * dimOutter));
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result = (result + (firstMatrix.numbers[a] * secondMatrix.numbers[b]));
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{
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i = (i + 1u);
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}
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}
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}
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uint const index = (resultCell.y + (resultCell.x * dimOutter));
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resultMatrix.numbers[index] = result;
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return;
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}
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2021-05-20 21:31:37 +00:00
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