2020-09-21 16:00:11 +00:00
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# Tint Architecture
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```
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2021-02-23 16:08:09 +00:00
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┏━━━━━━━━┓ ┏━━━━━━┓
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┃ SPIR━V ┃ ┃ WGSL ┃
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┗━━━━┃━━━┛ ┗━━━┃━━┛
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▼ ▼
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┏━━━━━━━━━┃━━━━━━━━━━━━━━━━━━━━━━━━━━━┃━━━━━━━━┓
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┃ ┃ Reader ┃ ┃
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┃ ┃ ┃ ┃
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┃ ┏━━━━━━━┻━━━━━━┓ ┏━━━━━━┻━━━━━━┓ ┃
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┃ ┃ SPIRV-Reader ┃ ┃ WGSL-Reader ┃ ┃
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┃ ┗━━━━━━━━━━━━━━┛ ┗━━━━━━━━━━━━━┛ ┃
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┗━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━┛
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▼
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┏━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┓
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┃ ProgramBuilder ┃
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┃ (mutable) ┃
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┏━━━━━━━━━━━━►┫ ┏━━━━━┓ ┏━━━━━━━┓ ┏━━━━━━━━━┓ ┃
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┃ ┃ ┃ AST ┃ ┃ Types ┃ ┃ Symbols ┃ ┃
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┃ ┃ ┗━━━━━┛ ┗━━━━━━━┛ ┗━━━━━━━━━┛ ┃
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┃ ┗━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━┛
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┃ ▼
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┃ ┌┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┃┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┐
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▲ ┆ Build ▼ ┆
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┏━━━┻━━━┓ ┆ ┏━━━━━━━━┻━━━━━━━━┓ ┆
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┃ Clone ┃ ┆ ┃ Type Determiner ┃ ┆
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┗━━━┳━━━┛ ┆ ┗━━━━━━━━━━━━━━━━━┛ ┆
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▲ └┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┃┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┘
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┃ ▼
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┃ ┏━━━━━━━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━━━━━━┓
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┃ ┃ Program ┃
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┃ ┃ (immutable) ┃
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┣━━━━━━◄┫ ┏━━━━━┓ ┏━━━━━━━┓ ┏━━━━━━━━━━┓ ┏━━━━━━━━━┓ ┃
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┃ ┃ ┃ AST ┃ ┃ Types ┃ ┃ Semantic ┃ ┃ Symbols ┃ ┃
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┃ ┃ ┗━━━━━┛ ┗━━━━━━━┛ ┗━━━━━━━━━━┛ ┗━━━━━━━━━┛ ┃
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┃ ┗━━━━━━━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━━━━━━┛
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▲ ▼
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┏━━━━━┻━━━━━┓ ┏━━━━━┻━━━━━┓ ┏━━━━━━━━━━━┓
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┃ Transform ┃◄━━━━━━━━━━━━━━━━━◄┃ Validator ┣━━━━━━►┃ Inspector ┃
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┗━━━━━━━━━━━┛ ┗━━━━━┳━━━━━┛ ┗━━━━━━━━━━━┛
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▼
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┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓
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┃ Writer ┃
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┃ ┃
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┃ ┏━━━━━━━━━━━━━━┓ ┏━━━━━━━━━━━━━┓ ┏━━━━━━━━━━━━━┓ ┏━━━━━━━━━━━━┓ ┃
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┃ ┃ SPIRV-Writer ┃ ┃ WGSL-Writer ┃ ┃ HLSL-Writer ┃ ┃ MSL-Writer ┃ ┃
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┃ ┗━━━━━━━┳━━━━━━┛ ┗━━━━━━┳━━━━━━┛ ┗━━━━━━┳━━━━━━┛ ┗━━━━━━┳━━━━━┛ ┃
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┗━━━━━━━━━┃━━━━━━━━━━━━━━━━━━┃━━━━━━━━━━━━━━━━━━┃━━━━━━━━━━━━━━━━━━┃━━━━━━━┛
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▼ ▼ ▼ ▼
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┏━━━━┻━━━┓ ┏━━━┻━━┓ ┏━━━┻━━┓ ┏━━┻━━┓
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┃ SPIR-V ┃ ┃ WGSL ┃ ┃ HLSL ┃ ┃ MSL ┃
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┗━━━━━━━━┛ ┗━━━━━━┛ ┗━━━━━━┛ ┗━━━━━┛
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2020-09-21 16:00:11 +00:00
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```
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## Reader
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Readers are responsible for parsing a shader program and populating a
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`ProgramBuilder` with the parsed AST, type and symbol information.
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The WGSL reader is a recursive descent parser. It closely follows the WGSL
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grammar in the naming of the parse methods.
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## ProgramBuilder
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A `ProgramBuilder` is the primary interface to construct an immutable `Program`.
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There are a number of methods exposed which make creating of the `Program`
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simpler. A `ProgramBuilder` can only be used once, and must be discarded after
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the `Program` is constructed.
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A `Program` is built from the `ProgramBuilder` by `std::move()`ing the
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`ProgramBuilder` to a new `Program` object. When built, type determination is
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run so the produced `Program` will contain all the needed semantic information.
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At any time before building the `Program`, `ProgramBuilder::IsValid()` may be
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called to ensure the AST is **structurally** correct. This checks that things
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like `if` statements have a condition and body attached.
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If further changes to the `Program` are needed (say via a `Transform`) then a
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new `ProgramBuilder` can be produced by cloning the `Program` into a new
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`ProgramBuilder`.
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Unlike `Program`s, `ProgramBuilder`s are not part of the public Tint API.
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## AST
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The Abstract Syntax Tree is a directed acyclic graph of `ast::Node`s which
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encode the syntactic structure of the WGSL program.
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The root of the AST is the `ast::Module` class which holds each of the declared
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functions, variables and user defined types (type aliases and structures).
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Each `ast::Node` represents a **single** part of the program's source, and so
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`ast::Node`s are not shared.
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The AST does not perform any verification of its content. For example, the
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`ast::StrideDecoration` node has numeric stride parameter, which is a count of
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the number of bytes from the start of one array element to the start of the
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next. The AST node itself does not constrain the set of stride values that you
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can set, aside from storing it as an unsigned integer.
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## Types
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Types are constructed during the Reader and Type Determination phases, and are
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held by the `Program` or `ProgramBuilder`. AST and semantic nodes can both
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reference types.
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Each `type::Type` node **uniquely** represents a particular spelling of a WGSL
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type within the program, so you can compare `type::Type*` pointers to check for
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equivalence of type expressions.
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For example, there is only one `type::Type` node for the `i32` type, no matter
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how many times it is mentioned in the source program.
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However, if `MyI32` is a type alias for `i32`, then they will have two different
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type nodes.
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## Semantic information
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Semantic information is held by `semantic::Node`s which describe the program at
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a higher / more abstract level than the AST. This includes information such as
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the resolved type of each expression, the resolved overload of an intrinsic
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function call, and the module scoped variables used by each function.
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Semantic information is generated by the `TypeDeterminer` when the `Program`
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is built from a `ProgramBuilder`.
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The `semantic::Info` class holds a map of `ast::Node`s to `semantic::Node`s.
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This map is **many-to-one** - i.e. while a AST node might have a single
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corresponding semantic node, the reverse may not be true. For example:
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many `ast::IdentifierExpression` nodes may map to a single `semantic::Variable`,
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and so the `semantic::Variable` does not have a single corresponding
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`ast::Node`.
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Unlike `ast::Node`s, semantic nodes may not necessarily form a directed acyclic
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graph, and the semantic graph may contain diamonds.
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## Symbols
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Symbols represent a unique string identifier in the source program. These string
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identifiers are transformed into symbols within the `Reader`s.
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During the Writer phase, symbols may be emitted as strings using a `Namer`.
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A `Namer` may output the symbol in any form that preserves the uniqueness of
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that symbol.
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## Type Determiner
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The `TypeDeterminer` will automatically run when a `Program` is built.
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A `TypeDeterminer` creates the `Program`s semantic information by analyzing the
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`Program`s AST and type information.
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The `TypeDeterminer` will do the minimal amount of validation required in order
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to always be accessing valid nodes, reporting any errors found in the
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`Program`'s diagnostics. Even if the `TypeDeterminer` doesn't generate any
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errors doesn't mean the generated `Program` is semantically valid. Use the
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`Validator` to check for a `Program`'s final validity.
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## Program
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A `Program` holds an immutable version of the information from the
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`ProgramBuilder` along with semantic information generated by the
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`TypeDeterminer`.
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Like `ProgramBuilder`, `Program::IsValid()` may be called to ensure the AST is
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structurally correct and that the `TypeDeterminer` did not report any errors.
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`Program::IsValid()` does not perform semantic validation, use the `Validator`
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to check for a `Program`'s final validity.
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Unlike the `ProgramBuilder`, a `Program` is fully immutable, and is part of the
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public Tint API. The immutable nature of `Program`s make these entirely safe
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to share between multiple threads without the use of synchronization primitives.
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## Validation
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The `Validator` checks a `Program` for static validity as specified by the WGSL
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language, and reports any validation errors found. Attempting to pass a
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`Program` that does not pass validation on to later stages will result in
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undefined behavior.
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## Inspector
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The inspectors job is to go through the `Program` and pull out various pieces of
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information. The information may be used to pass information into the downstream
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compilers (things like specialization constants) or may be used to pass into
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transforms to update the AST before generating the resulting code.
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The input `Program` to the inspector must be valid (pass validation).
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## Transforms
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There maybe various transforms we want to run over the `Program`.
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This is for things like Vertex Pulling or Robust Buffer Access.
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A transform operates by cloning the input `Program` into a new `ProgramBuilder`,
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applying the required changes, and then finally building and returning a new
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output `Program`. As type determination is always run when a `Program` is built,
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Transforms will always emit a `Program` with semantic information.
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The input `Program` to a transform must be valid (pass validation).
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If the input `Program` of a transform is valid then the transform must guarantee
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that the output program is also valid.
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## Writers
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A writer is responsible for writing the `Program` in the target shader language.
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The input `Program` to a writer must be valid (pass validation).
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