dawn-cmake/src/backend/common/ShaderModule.cpp

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "ShaderModule.h"
#include "BindGroupLayout.h"
#include "Device.h"
#include "Pipeline.h"
#include "PipelineLayout.h"
#include <spirv-cross/spirv_cross.hpp>
namespace backend {
ShaderModuleBase::ShaderModuleBase(ShaderModuleBuilder* builder)
: device(builder->device) {
}
void ShaderModuleBase::ExtractSpirvInfo(const spirv_cross::Compiler& compiler) {
// TODO(cwallez@chromium.org): make errors here builder-level
const auto& resources = compiler.get_shader_resources();
switch (compiler.get_execution_model()) {
case spv::ExecutionModelVertex:
executionModel = nxt::ShaderStage::Vertex;
break;
case spv::ExecutionModelFragment:
executionModel = nxt::ShaderStage::Fragment;
break;
case spv::ExecutionModelGLCompute:
executionModel = nxt::ShaderStage::Compute;
break;
default:
ASSERT(false);
break;
}
// Extract push constants
pushConstants.mask.reset();
pushConstants.sizes.fill(0);
pushConstants.types.fill(PushConstantType::Int);
if (resources.push_constant_buffers.size() > 0) {
auto interfaceBlock = resources.push_constant_buffers[0];
const auto& blockType = compiler.get_type(interfaceBlock.type_id);
ASSERT(blockType.basetype == spirv_cross::SPIRType::Struct);
for (uint32_t i = 0; i < blockType.member_types.size(); i++) {
ASSERT(compiler.get_member_decoration_mask(blockType.self, i) & 1ull << spv::DecorationOffset);
uint32_t offset = compiler.get_member_decoration(blockType.self, i, spv::DecorationOffset);
ASSERT(offset % 4 == 0);
offset /= 4;
ASSERT(offset < kMaxPushConstants);
auto memberType = compiler.get_type(blockType.member_types[i]);
PushConstantType constantType;
if (memberType.basetype == spirv_cross::SPIRType::Int) {
constantType = PushConstantType::Int;
} else if (memberType.basetype == spirv_cross::SPIRType::UInt) {
constantType = PushConstantType::UInt;
} else {
ASSERT(memberType.basetype == spirv_cross::SPIRType::Float);
constantType = PushConstantType::Float;
}
pushConstants.mask.set(offset);
pushConstants.names[offset] = interfaceBlock.name + "." + compiler.get_member_name(blockType.self, i);
pushConstants.sizes[offset] = memberType.vecsize * memberType.columns;
pushConstants.types[offset] = constantType;
}
}
// Fill in bindingInfo with the SPIRV bindings
auto ExtractResourcesBinding = [this](const std::vector<spirv_cross::Resource>& resources,
const spirv_cross::Compiler& compiler, nxt::BindingType type) {
constexpr uint64_t requiredBindingDecorationMask = (1ull << spv::DecorationBinding) | (1ull << spv::DecorationDescriptorSet);
for (const auto& resource : resources) {
ASSERT((compiler.get_decoration_mask(resource.id) & requiredBindingDecorationMask) == requiredBindingDecorationMask);
uint32_t binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
if (binding >= kMaxBindingsPerGroup || set >= kMaxBindGroups) {
device->HandleError("Binding over limits in the SPIRV");
continue;
}
auto& info = bindingInfo[set][binding];
info.used = true;
info.id = resource.id;
info.base_type_id = resource.base_type_id;
info.type = type;
}
};
ExtractResourcesBinding(resources.uniform_buffers, compiler, nxt::BindingType::UniformBuffer);
ExtractResourcesBinding(resources.separate_images, compiler, nxt::BindingType::SampledTexture);
ExtractResourcesBinding(resources.separate_samplers, compiler, nxt::BindingType::Sampler);
ExtractResourcesBinding(resources.storage_buffers, compiler, nxt::BindingType::StorageBuffer);
// Extract the vertex attributes
if (executionModel == nxt::ShaderStage::Vertex) {
for (const auto& attrib : resources.stage_inputs) {
ASSERT(compiler.get_decoration_mask(attrib.id) & (1ull << spv::DecorationLocation));
uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation);
if (location >= kMaxVertexAttributes) {
device->HandleError("Attribute location over limits in the SPIRV");
return;
}
usedVertexAttributes.set(location);
}
// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives them all
// the location 0, causing a compile error.
for (const auto& attrib : resources.stage_outputs) {
if (!(compiler.get_decoration_mask(attrib.id) & (1ull << spv::DecorationLocation))) {
device->HandleError("Need location qualifier on vertex output");
return;
}
}
}
if (executionModel == nxt::ShaderStage::Fragment) {
// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them all
// the location 0, causing a compile error.
for (const auto& attrib : resources.stage_inputs) {
if (!(compiler.get_decoration_mask(attrib.id) & (1ull << spv::DecorationLocation))) {
device->HandleError("Need location qualifier on fragment input");
return;
}
}
}
}
const ShaderModuleBase::PushConstantInfo& ShaderModuleBase::GetPushConstants() const {
return pushConstants;
}
const ShaderModuleBase::ModuleBindingInfo& ShaderModuleBase::GetBindingInfo() const {
return bindingInfo;
}
const std::bitset<kMaxVertexAttributes>& ShaderModuleBase::GetUsedVertexAttributes() const {
return usedVertexAttributes;
}
nxt::ShaderStage ShaderModuleBase::GetExecutionModel() const {
return executionModel;
}
bool ShaderModuleBase::IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout) {
for (size_t group = 0; group < kMaxBindGroups; ++group) {
if (!IsCompatibleWithBindGroupLayout(group, layout->GetBindGroupLayout(group))) {
return false;
}
}
return true;
}
bool ShaderModuleBase::IsCompatibleWithBindGroupLayout(size_t group, const BindGroupLayoutBase* layout) {
const auto& layoutInfo = layout->GetBindingInfo();
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
const auto& moduleInfo = bindingInfo[group][i];
if (!moduleInfo.used) {
continue;
}
if (moduleInfo.type != layoutInfo.types[i]) {
return false;
}
if ((layoutInfo.visibilities[i] & StageBit(executionModel)) == 0) {
return false;
}
}
return true;
}
ShaderModuleBuilder::ShaderModuleBuilder(DeviceBase* device) : Builder(device) {
}
std::vector<uint32_t> ShaderModuleBuilder::AcquireSpirv() {
return std::move(spirv);
}
ShaderModuleBase* ShaderModuleBuilder::GetResult() {
if (spirv.size() == 0) {
HandleError("Shader module needs to have the source set");
return nullptr;
}
MarkConsumed();
return device->CreateShaderModule(this);
}
void ShaderModuleBuilder::SetSource(uint32_t codeSize, const uint32_t* code) {
spirv.assign(code, code + codeSize);
}
}