dawn-cmake/test/tint/builtins/gen/dpdyFine/d0a648.wgsl.expected.glsl

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#version 310 es
precision mediump float;
void dpdyFine_d0a648() {
vec4 res = dFdy(vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
void fragment_main() {
dpdyFine_d0a648();
}
void main() {
fragment_main();
return;
}