dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-simplify-right-shift-gr.../0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_22 : i32 = x_5.x_GLF_uniform_int_values[0];
if (((1 >> bitcast<u32>(x_22)) > 0)) {
let x_29 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_32 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_35 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_38 : i32 = x_5.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_29), f32(x_32), f32(x_35), f32(x_38));
} else {
let x_42 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_43 : f32 = f32(x_42);
x_GLF_color = vec4<f32>(x_43, x_43, x_43, x_43);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}