dawn-cmake/test/bug/fxc/dyn_array_idx/read/uniform.wgsl.expected.wgsl

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WebGPU Shading Language
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struct UBO {
data : array<vec4<i32>, 4>;
dynamic_idx : i32;
}
@group(0) @binding(0) var<uniform> ubo : UBO;
struct Result {
out : i32;
}
@group(0) @binding(2) var<storage, read_write> result : Result;
@stage(compute) @workgroup_size(1)
fn f() {
result.out = ubo.data[ubo.dynamic_idx].x;
}