2021-11-16 15:15:36 +00:00
|
|
|
SKIP: FAILED
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
void fma_26a7a9() {
|
|
|
|
vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
|
|
|
|
}
|
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
vec4 vertex_main() {
|
2021-11-16 15:15:36 +00:00
|
|
|
fma_26a7a9();
|
|
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
2022-01-28 22:36:58 +00:00
|
|
|
vec4 inner_result = vertex_main();
|
|
|
|
gl_Position = inner_result;
|
|
|
|
gl_Position.y = -(gl_Position.y);
|
|
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
2022-02-07 18:49:46 +00:00
|
|
|
ERROR: 0:4: 'mad' : no matching overloaded function found
|
|
|
|
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of float'
|
|
|
|
ERROR: 0:4: '' : compilation terminated
|
2021-11-16 15:15:36 +00:00
|
|
|
ERROR: 3 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
void fma_26a7a9() {
|
|
|
|
vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
|
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
fma_26a7a9();
|
|
|
|
}
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2021-11-16 15:15:36 +00:00
|
|
|
void main() {
|
|
|
|
fragment_main();
|
2022-01-28 22:36:58 +00:00
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
|
|
|
ERROR: 0:5: 'mad' : no matching overloaded function found
|
|
|
|
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
|
|
|
ERROR: 0:5: '' : compilation terminated
|
|
|
|
ERROR: 3 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
void fma_26a7a9() {
|
|
|
|
vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
|
|
|
|
}
|
|
|
|
|
|
|
|
void compute_main() {
|
|
|
|
fma_26a7a9();
|
|
|
|
}
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
2021-11-16 15:15:36 +00:00
|
|
|
void main() {
|
|
|
|
compute_main();
|
2022-01-28 22:36:58 +00:00
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
2022-02-07 18:49:46 +00:00
|
|
|
ERROR: 0:4: 'mad' : no matching overloaded function found
|
|
|
|
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of float'
|
|
|
|
ERROR: 0:4: '' : compilation terminated
|
2021-11-16 15:15:36 +00:00
|
|
|
ERROR: 3 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|