2021-11-16 15:15:36 +00:00
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
struct VertexInputs {
|
|
|
|
uint vertex_index;
|
|
|
|
uint instance_index;
|
|
|
|
};
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
vec4 tint_symbol(VertexInputs inputs) {
|
2021-11-16 15:15:36 +00:00
|
|
|
uint foo = (inputs.vertex_index + inputs.instance_index);
|
|
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
2022-01-28 22:36:58 +00:00
|
|
|
VertexInputs tint_symbol_1 = VertexInputs(uint(gl_VertexID), uint(gl_InstanceID));
|
|
|
|
vec4 inner_result = tint_symbol(tint_symbol_1);
|
|
|
|
gl_Position = inner_result;
|
|
|
|
gl_Position.y = -(gl_Position.y);
|
|
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
|
|
return;
|
2021-11-16 15:15:36 +00:00
|
|
|
}
|