dawn-cmake/test/shader_io/vertex_input_locations.wgsl...

30 lines
752 B
Plaintext
Raw Normal View History

#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
int loc0 [[attribute(0)]];
uint loc1 [[attribute(1)]];
float loc2 [[attribute(2)]];
float4 loc3 [[attribute(3)]];
};
struct tint_symbol_3 {
float4 value [[position]];
};
float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) {
int const i = loc0;
uint const u = loc1;
float const f = loc2;
float4 const v = loc3;
return float4();
}
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
float4 const inner_result = tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3);
tint_symbol_3 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}