dawn-cmake/test/vk-gl-cts/graphicsfuzz/uninit-element-cast-in-loop/0-opt.wgsl

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struct buf0 {
injectionSwitch : vec2<f32>;
};
@group(0) @binding(0) var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_30 : f32;
var x_32_phi : f32;
x_32_phi = 0.0;
loop {
var x_33_phi : f32;
let x_32 : f32 = x_32_phi;
x_33_phi = x_32;
let x_33 : f32 = x_33_phi;
let x_39 : f32 = x_5.injectionSwitch.x;
let x_41 : f32 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
} else {
continue;
}
continuing {
x_32_phi = x_33;
}
}
return;
}
struct main_out {
@location(0)
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x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}