2022-03-31 22:30:10 +00:00
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#include <metal_stdlib>
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2022-03-31 22:30:10 +00:00
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2022-03-31 22:30:10 +00:00
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using namespace metal;
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2022-03-31 22:30:10 +00:00
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struct S {
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2022-03-31 22:30:10 +00:00
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int a;
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float4 b;
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float2x2 c;
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};
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2022-03-31 22:30:10 +00:00
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2022-03-31 22:30:10 +00:00
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int idx1(thread uint* const tint_symbol_5) {
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*(tint_symbol_5) = (*(tint_symbol_5) + 1u);
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2022-03-31 22:30:10 +00:00
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return 1;
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}
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2022-03-31 22:30:10 +00:00
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int idx2(thread uint* const tint_symbol_6) {
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*(tint_symbol_6) = (*(tint_symbol_6) + 2u);
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2022-03-31 22:30:10 +00:00
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return 1;
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}
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2022-03-31 22:30:10 +00:00
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int idx3(thread uint* const tint_symbol_7) {
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*(tint_symbol_7) = (*(tint_symbol_7) + 3u);
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2022-03-31 22:30:10 +00:00
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return 1;
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}
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2022-03-31 22:30:10 +00:00
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struct tint_array_wrapper {
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float arr[4];
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};
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void foo(thread uint* const tint_symbol_8) {
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tint_array_wrapper a = {.arr={}};
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int const tint_symbol_2 = idx1(tint_symbol_8);
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int const tint_symbol_save = tint_symbol_2;
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{
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a.arr[tint_symbol_save] = (a.arr[tint_symbol_save] * 2.0f);
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while (true) {
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int const tint_symbol_3 = idx2(tint_symbol_8);
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if (!((a.arr[tint_symbol_3] < 10.0f))) {
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break;
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}
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{
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}
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{
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int const tint_symbol_4 = idx3(tint_symbol_8);
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int const tint_symbol_1_save = tint_symbol_4;
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a.arr[tint_symbol_1_save] = (a.arr[tint_symbol_1_save] + 1.0f);
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}
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}
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2022-03-31 22:30:10 +00:00
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}
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}
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