2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_4) {
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float undefined = 0.0f;
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bool x_51 = false;
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bool x_52_phi = false;
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2021-07-23 17:52:26 +00:00
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undefined = fmod(5.0f, 0.0f);
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2021-07-23 13:10:12 +00:00
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int const x_10 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_11 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_12 = x_6.x_GLF_uniform_int_values.arr[1].el;
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bool const x_44 = (x_10 == (x_11 + x_12));
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x_52_phi = x_44;
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if (!(x_44)) {
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float const x_48 = undefined;
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float const x_50 = x_8.x_GLF_uniform_float_values.arr[0].el;
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x_51 = (x_48 > x_50);
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x_52_phi = x_51;
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}
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bool const x_52 = x_52_phi;
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if (x_52) {
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int const x_15 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_16 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_17 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_18 = x_6.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_4) = float4(float(x_15), float(x_16), float(x_17), float(x_18));
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} else {
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int const x_19 = x_6.x_GLF_uniform_int_values.arr[1].el;
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float const x_66 = float(x_19);
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*(tint_symbol_4) = float4(x_66, x_66, x_66, x_66);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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