dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-sqrt/0.wgsl.expected.hlsl

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2021-07-23 13:10:12 +00:00
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b1, space0) {
uint4 x_7[2];
};
void main_1() {
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_31 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]);
if ((sqrt(x_31) < -1.0f)) {
const int x_10 = asint(x_7[1].x);
const float x_38 = float(x_10);
x_GLF_color = float4(x_38, x_38, x_38, x_38);
} else {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_11 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_41 = float(x_11);
const int x_12 = asint(x_7[1].x);
const float x_43 = float(x_12);
x_GLF_color = float4(x_41, x_43, x_43, x_41);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}