2021-07-23 13:10:12 +00:00
|
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
cbuffer cbuffer_x_5 : register(b0, space0) {
|
|
|
|
uint4 x_5[1];
|
|
|
|
};
|
|
|
|
|
|
|
|
void main_1() {
|
|
|
|
int x_9[1] = (int[1])0;
|
|
|
|
int x_10_phi = 0;
|
|
|
|
const int x_6 = x_9[0u];
|
|
|
|
while (true) {
|
|
|
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
const int x_7 = asint(x_5[0].x);
|
|
|
|
const int x_8 = x_9[x_7];
|
|
|
|
if ((x_8 == x_6)) {
|
|
|
|
x_10_phi = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
x_10_phi = 2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
const int x_10 = x_10_phi;
|
2021-07-26 17:34:58 +00:00
|
|
|
if (((x_10 == 1) | (x_10 == 2))) {
|
2021-07-23 13:10:12 +00:00
|
|
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
} else {
|
|
|
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol {
|
|
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
|
|
};
|
|
|
|
|
|
|
|
tint_symbol main() {
|
|
|
|
main_1();
|
|
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
|
|
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
|
|
|
|
return tint_symbol_3;
|
|
|
|
}
|