dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-orbit-Os-access-.../1.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct tint_array_wrapper {
float4 arr[16];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) {
tint_array_wrapper indexable = {};
int2 x_80 = 0;
int2 x_113 = 0;
int x_119 = 0;
int2 x_80_phi = 0;
int x_83_phi = 0;
int2 x_114_phi = 0;
int2 x_116_phi = 0;
float4 const x_58 = *(tint_symbol_7);
float2 const x_61 = x_6.resolution;
float2 const x_62 = (float2(x_58.x, x_58.y) / x_61);
int const x_65 = int((x_62.x * 8.0f));
int const x_69 = int((x_62.y * 8.0f));
int2 const x_78 = int2(((((x_65 & 5) | (x_69 & 10)) * 8) + ((x_69 & 5) | (x_65 & 10))), 0);
x_80_phi = x_78;
x_83_phi = 0;
while (true) {
int2 x_94 = 0;
int2 x_102 = 0;
int x_84 = 0;
int2 x_95_phi = 0;
int2 x_103_phi = 0;
x_80 = x_80_phi;
int const x_83 = x_83_phi;
if ((x_83 < 100)) {
} else {
break;
}
x_95_phi = x_80;
if ((x_80.x > 0)) {
x_94 = x_80;
x_94.y = (x_80.y - 1);
x_95_phi = x_94;
}
int2 const x_95 = x_95_phi;
x_103_phi = x_95;
if ((x_95.x < 0)) {
x_102 = x_95;
x_102.y = (x_95.y + 1);
x_103_phi = x_102;
}
int2 const x_103 = x_103_phi;
int2 x_81_1 = x_103;
x_81_1.x = (x_103.x + (x_103.y / 2));
int2 const x_81 = x_81_1;
{
x_84 = (x_83 + 1);
x_80_phi = x_81;
x_83_phi = x_84;
}
}
int const x_108 = x_80.x;
x_114_phi = x_80;
if ((x_108 < 0)) {
x_113 = x_80;
x_113.x = -(x_108);
x_114_phi = x_113;
}
int2 const x_114 = x_114_phi;
x_116_phi = x_114;
while (true) {
int2 x_117 = 0;
int2 const x_116 = x_116_phi;
x_119 = x_116.x;
if ((x_119 > 15)) {
} else {
break;
}
{
x_117 = x_116;
x_117.x = as_type<int>((x_119 - as_type<int>(16)));
x_116_phi = x_117;
}
}
tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}};
indexable = tint_symbol_4;
tint_array_wrapper const x_124 = indexable;
tint_array_wrapper const tint_symbol_5 = {.arr={float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}};
indexable = tint_symbol_5;
indexable = x_124;
float4 const x_125 = indexable.arr[x_119];
*(tint_symbol_8) = x_125;
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_9 = 0.0f;
thread float4 tint_symbol_10 = 0.0f;
tint_symbol_9 = gl_FragCoord_param;
main_1(x_6, &(tint_symbol_9), &(tint_symbol_10));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_10};
tint_symbol_2 const tint_symbol_6 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}