enable f16;
fn floor_b6e09c() {
var res : f16 = floor(1.5h);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
floor_b6e09c();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {