13 lines
252 B
WebGPU Shading Language
13 lines
252 B
WebGPU Shading Language
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@group(0) @binding(0) var<storage, read_write> a : atomic<i32>;
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@fragment
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fn foo() -> @location(0) i32 {
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discard;
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var x = 0;
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let result = atomicCompareExchangeWeak(&a, 0, 1);
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if (result.exchanged) {
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x = result.old_value;
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}
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return x;
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}
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