2017-04-20 18:38:20 +00:00
|
|
|
// Copyright 2017 The NXT Authors
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
|
|
|
#include "Utils.h"
|
|
|
|
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
nxt::Device device;
|
|
|
|
nxt::Queue queue;
|
|
|
|
nxt::Buffer buffer;
|
|
|
|
nxt::Pipeline renderPipeline;
|
|
|
|
nxt::BindGroup renderBindGroup;
|
2017-05-16 21:04:22 +00:00
|
|
|
nxt::RenderPass renderpass;
|
|
|
|
nxt::Framebuffer framebuffer;
|
2017-04-20 18:38:20 +00:00
|
|
|
nxt::Pipeline computePipeline;
|
|
|
|
nxt::BindGroup computeBindGroup;
|
|
|
|
|
|
|
|
void init() {
|
2017-05-29 18:30:29 +00:00
|
|
|
device = CreateCppNXTDevice();
|
2017-04-20 18:38:20 +00:00
|
|
|
|
|
|
|
queue = device.CreateQueueBuilder().GetResult();
|
|
|
|
|
|
|
|
struct {uint32_t a; float b;} s;
|
|
|
|
memset(&s, sizeof(s), 0);
|
|
|
|
buffer = device.CreateBufferBuilder()
|
|
|
|
.SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Uniform | nxt::BufferUsageBit::Storage)
|
|
|
|
.SetInitialUsage(nxt::BufferUsageBit::Mapped)
|
|
|
|
.SetSize(sizeof(s))
|
|
|
|
.GetResult();
|
|
|
|
buffer.SetSubData(0, sizeof(s) / sizeof(uint32_t), reinterpret_cast<uint32_t*>(&s));
|
|
|
|
|
|
|
|
nxt::BufferView view = buffer.CreateBufferViewBuilder()
|
|
|
|
.SetExtent(0, sizeof(s))
|
|
|
|
.GetResult();
|
|
|
|
|
|
|
|
{
|
|
|
|
nxt::ShaderModule module = CreateShaderModule(device, nxt::ShaderStage::Compute, R"(
|
|
|
|
#version 450
|
|
|
|
layout(set = 0, binding = 0) buffer myBlock {
|
|
|
|
int a;
|
|
|
|
float b;
|
|
|
|
} myStorage;
|
|
|
|
void main() {
|
|
|
|
myStorage.a = (myStorage.a + 1) % 256;
|
|
|
|
myStorage.b = mod((myStorage.b + 0.02), 1.0);
|
|
|
|
})"
|
|
|
|
);
|
|
|
|
|
|
|
|
nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
|
|
|
|
.SetBindingsType(nxt::ShaderStageBit::Compute, nxt::BindingType::StorageBuffer, 0, 1)
|
|
|
|
.GetResult();
|
|
|
|
|
|
|
|
nxt::PipelineLayout pl = device.CreatePipelineLayoutBuilder()
|
|
|
|
.SetBindGroupLayout(0, bgl)
|
|
|
|
.GetResult();
|
|
|
|
|
|
|
|
computePipeline = device.CreatePipelineBuilder()
|
|
|
|
.SetLayout(pl)
|
|
|
|
.SetStage(nxt::ShaderStage::Compute, module, "main")
|
|
|
|
.GetResult();
|
|
|
|
|
|
|
|
computeBindGroup = device.CreateBindGroupBuilder()
|
|
|
|
.SetLayout(bgl)
|
|
|
|
.SetUsage(nxt::BindGroupUsage::Frozen)
|
|
|
|
.SetBufferViews(0, 1, &view)
|
|
|
|
.GetResult();
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
nxt::ShaderModule vsModule = CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
|
|
|
#version 450
|
|
|
|
const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));
|
|
|
|
void main() {
|
|
|
|
gl_Position = vec4(pos[gl_VertexIndex], 0.5, 1.0);
|
|
|
|
})"
|
|
|
|
);
|
|
|
|
|
|
|
|
nxt::ShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
|
|
|
#version 450
|
|
|
|
layout(set = 0, binding = 0) uniform myBlock {
|
|
|
|
int a;
|
|
|
|
float b;
|
|
|
|
} myUbo;
|
|
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
|
|
fragColor = vec4(1.0, myUbo.a / 255.0, myUbo.b, 1.0);
|
|
|
|
})"
|
|
|
|
);
|
|
|
|
|
|
|
|
nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
|
|
|
|
.SetBindingsType(nxt::ShaderStageBit::Fragment, nxt::BindingType::UniformBuffer, 0, 1)
|
|
|
|
.GetResult();
|
|
|
|
|
|
|
|
nxt::PipelineLayout pl = device.CreatePipelineLayoutBuilder()
|
|
|
|
.SetBindGroupLayout(0, bgl)
|
|
|
|
.GetResult();
|
|
|
|
|
2017-05-16 21:04:22 +00:00
|
|
|
CreateDefaultRenderPass(device, &renderpass, &framebuffer);
|
2017-04-20 18:38:20 +00:00
|
|
|
renderPipeline = device.CreatePipelineBuilder()
|
2017-05-16 21:04:22 +00:00
|
|
|
.SetSubpass(renderpass, 0)
|
2017-04-20 18:38:20 +00:00
|
|
|
.SetLayout(pl)
|
|
|
|
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
|
|
|
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
|
|
|
.GetResult();
|
|
|
|
|
|
|
|
renderBindGroup = device.CreateBindGroupBuilder()
|
|
|
|
.SetLayout(bgl)
|
|
|
|
.SetUsage(nxt::BindGroupUsage::Frozen)
|
|
|
|
.SetBufferViews(0, 1, &view)
|
|
|
|
.GetResult();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void frame() {
|
|
|
|
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
|
|
|
.SetPipeline(computePipeline)
|
|
|
|
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::Storage)
|
|
|
|
.SetBindGroup(0, computeBindGroup)
|
|
|
|
.Dispatch(1, 1, 1)
|
|
|
|
|
2017-05-16 21:04:22 +00:00
|
|
|
.BeginRenderPass(renderpass, framebuffer)
|
|
|
|
.SetPipeline(renderPipeline)
|
|
|
|
.TransitionBufferUsage(buffer, nxt::BufferUsageBit::Uniform)
|
|
|
|
.SetBindGroup(0, renderBindGroup)
|
|
|
|
.DrawArrays(3, 1, 0, 0)
|
|
|
|
.EndRenderPass()
|
2017-04-20 18:38:20 +00:00
|
|
|
|
|
|
|
.GetResult();
|
|
|
|
|
|
|
|
queue.Submit(1, &commands);
|
2017-05-29 18:30:29 +00:00
|
|
|
DoSwapBuffers();
|
2017-04-20 18:38:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, const char* argv[]) {
|
|
|
|
if (!InitUtils(argc, argv)) {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
init();
|
|
|
|
|
|
|
|
while (!ShouldQuit()) {
|
|
|
|
frame();
|
2017-05-29 18:30:29 +00:00
|
|
|
USleep(16000);
|
2017-04-20 18:38:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// TODO release stuff
|
|
|
|
}
|