30 lines
595 B
WebGPU Shading Language
30 lines
595 B
WebGPU Shading Language
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struct buf0 {
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zero : f32;
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};
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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let x_25 : f32 = x_5.zero;
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let x_28 : f32 = x_5.zero;
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if (any((vec4<f32>(clamp(2.0, x_25, 1.0), clamp(-1.0, 0.0, x_28), 0.0, 1.0) != vec4<f32>(1.0, 0.0, 0.0, 1.0)))) {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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} else {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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