92 lines
2.0 KiB
WebGPU Shading Language
92 lines
2.0 KiB
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<i32, 3>;
|
||
|
|
||
|
struct buf1 {
|
||
|
x_GLF_uniform_int_values : Arr;
|
||
|
};
|
||
|
|
||
|
type Arr_1 = [[stride(16)]] array<f32, 1>;
|
||
|
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_float_values : Arr_1;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
|
||
|
|
||
|
var<private> gl_FragCoord : vec4<f32>;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_12 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn f1_() -> i32 {
|
||
|
var i : i32;
|
||
|
var A : array<i32, 10>;
|
||
|
var a : i32;
|
||
|
let x_56 : i32 = x_8.x_GLF_uniform_int_values[2];
|
||
|
i = x_56;
|
||
|
loop {
|
||
|
let x_61 : i32 = i;
|
||
|
let x_63 : i32 = x_8.x_GLF_uniform_int_values[0];
|
||
|
if ((x_61 < x_63)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
let x_66 : i32 = i;
|
||
|
let x_68 : i32 = x_8.x_GLF_uniform_int_values[2];
|
||
|
A[x_66] = x_68;
|
||
|
|
||
|
continuing {
|
||
|
let x_70 : i32 = i;
|
||
|
i = (x_70 + 1);
|
||
|
}
|
||
|
}
|
||
|
a = -1;
|
||
|
let x_73 : f32 = gl_FragCoord.y;
|
||
|
let x_75 : f32 = x_12.x_GLF_uniform_float_values[0];
|
||
|
if ((x_73 >= x_75)) {
|
||
|
let x_79 : i32 = a;
|
||
|
let x_80 : i32 = (x_79 + 1);
|
||
|
a = x_80;
|
||
|
let x_82 : i32 = x_8.x_GLF_uniform_int_values[1];
|
||
|
A[x_80] = x_82;
|
||
|
}
|
||
|
let x_85 : i32 = x_8.x_GLF_uniform_int_values[2];
|
||
|
let x_87 : i32 = A[x_85];
|
||
|
let x_89 : i32 = x_8.x_GLF_uniform_int_values[1];
|
||
|
if ((x_87 == x_89)) {
|
||
|
let x_94 : i32 = a;
|
||
|
let x_95 : i32 = (x_94 + 1);
|
||
|
a = x_95;
|
||
|
let x_97 : i32 = A[x_95];
|
||
|
return x_97;
|
||
|
} else {
|
||
|
let x_99 : i32 = x_8.x_GLF_uniform_int_values[1];
|
||
|
return x_99;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
fn main_1() {
|
||
|
var i_1 : i32;
|
||
|
let x_42 : i32 = f1_();
|
||
|
i_1 = x_42;
|
||
|
let x_44 : i32 = x_8.x_GLF_uniform_int_values[1];
|
||
|
let x_46 : i32 = i_1;
|
||
|
let x_48 : i32 = i_1;
|
||
|
let x_51 : i32 = x_8.x_GLF_uniform_int_values[1];
|
||
|
x_GLF_color = vec4<f32>(f32(x_44), f32(x_46), f32(x_48), f32(x_51));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
|
||
|
gl_FragCoord = gl_FragCoord_param;
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|