41 lines
701 B
WebGPU Shading Language
41 lines
701 B
WebGPU Shading Language
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struct buf0 {
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one : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_i1_(x : ptr<function, i32>) -> i32 {
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let x_35 : i32 = x_7.one;
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if ((x_35 == 1)) {
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let x_39 : i32 = *(x);
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return x_39;
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}
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let x_41 : i32 = x_7.one;
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return x_41;
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}
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fn main_1() {
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var param : i32;
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param = -1;
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let x_28 : i32 = func_i1_(&(param));
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if ((x_28 <= 0)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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