40 lines
728 B
WebGPU Shading Language
40 lines
728 B
WebGPU Shading Language
|
struct buf0 {
|
||
|
one : f32;
|
||
|
};
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
|
||
|
|
||
|
fn main_1() {
|
||
|
var x_29 : bool;
|
||
|
var x_30_phi : bool;
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
let x_23 : f32 = x_5.one;
|
||
|
let x_24 : bool = (x_23 < 0.0);
|
||
|
x_30_phi = x_24;
|
||
|
if (x_24) {
|
||
|
let x_28 : f32 = x_5.one;
|
||
|
x_29 = (x_28 < 0.0);
|
||
|
x_30_phi = x_29;
|
||
|
}
|
||
|
let x_30 : bool = x_30_phi;
|
||
|
if (x_30) {
|
||
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||
|
} else {
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|