32 lines
836 B
HLSL
32 lines
836 B
HLSL
|
struct FragmentInputs {
|
||
|
int loc0;
|
||
|
uint loc1;
|
||
|
float loc2;
|
||
|
float4 loc3;
|
||
|
float16_t loc4;
|
||
|
vector<float16_t, 3> loc5;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
nointerpolation int loc0 : TEXCOORD0;
|
||
|
nointerpolation uint loc1 : TEXCOORD1;
|
||
|
float loc2 : TEXCOORD2;
|
||
|
float4 loc3 : TEXCOORD3;
|
||
|
float16_t loc4 : TEXCOORD4;
|
||
|
vector<float16_t, 3> loc5 : TEXCOORD5;
|
||
|
};
|
||
|
|
||
|
void main_inner(FragmentInputs inputs) {
|
||
|
const int i = inputs.loc0;
|
||
|
const uint u = inputs.loc1;
|
||
|
const float f = inputs.loc2;
|
||
|
const float4 v = inputs.loc3;
|
||
|
const float16_t x = inputs.loc4;
|
||
|
const vector<float16_t, 3> y = inputs.loc5;
|
||
|
}
|
||
|
|
||
|
void main(tint_symbol_1 tint_symbol) {
|
||
|
const FragmentInputs tint_symbol_2 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc4, tint_symbol.loc5};
|
||
|
main_inner(tint_symbol_2);
|
||
|
return;
|
||
|
}
|