dawn-cmake/test/tint/shader_io/fragment_output_locations_f...

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
int value [[color(0)]];
};
int main0_inner() {
return 1;
}
fragment tint_symbol main0() {
int const inner_result = main0_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
struct tint_symbol_1 {
uint value [[color(1)]];
};
uint main1_inner() {
return 1u;
}
fragment tint_symbol_1 main1() {
uint const inner_result_1 = main1_inner();
tint_symbol_1 wrapper_result_1 = {};
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}
struct tint_symbol_2 {
float value [[color(2)]];
};
float main2_inner() {
return 1.0f;
}
fragment tint_symbol_2 main2() {
float const inner_result_2 = main2_inner();
tint_symbol_2 wrapper_result_2 = {};
wrapper_result_2.value = inner_result_2;
return wrapper_result_2;
}
struct tint_symbol_3 {
float4 value [[color(3)]];
};
float4 main3_inner() {
return float4(1.0f, 2.0f, 3.0f, 4.0f);
}
fragment tint_symbol_3 main3() {
float4 const inner_result_3 = main3_inner();
tint_symbol_3 wrapper_result_3 = {};
wrapper_result_3.value = inner_result_3;
return wrapper_result_3;
}
struct tint_symbol_4 {
half value [[color(4)]];
};
half main4_inner() {
return 2.25h;
}
fragment tint_symbol_4 main4() {
half const inner_result_4 = main4_inner();
tint_symbol_4 wrapper_result_4 = {};
wrapper_result_4.value = inner_result_4;
return wrapper_result_4;
}
struct tint_symbol_5 {
half3 value [[color(5)]];
};
half3 main5_inner() {
return half3(3.0h, 5.0h, 8.0h);
}
fragment tint_symbol_5 main5() {
half3 const inner_result_5 = main5_inner();
tint_symbol_5 wrapper_result_5 = {};
wrapper_result_5.value = inner_result_5;
return wrapper_result_5;
}