2021-06-03 09:38:34 +00:00
|
|
|
struct VertexInputs {
|
2022-01-19 22:46:57 +00:00
|
|
|
@location(0)
|
2022-03-28 14:31:22 +00:00
|
|
|
loc0 : i32,
|
2022-01-19 22:46:57 +00:00
|
|
|
@location(1)
|
2022-03-28 14:31:22 +00:00
|
|
|
loc1 : u32,
|
2022-01-19 22:46:57 +00:00
|
|
|
@location(2)
|
2022-03-28 14:31:22 +00:00
|
|
|
loc2 : f32,
|
2022-01-19 22:46:57 +00:00
|
|
|
@location(3)
|
2022-03-28 14:31:22 +00:00
|
|
|
loc3 : vec4<f32>,
|
2022-01-19 18:11:17 +00:00
|
|
|
}
|
2021-06-03 09:38:34 +00:00
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@vertex
|
2022-01-19 22:46:57 +00:00
|
|
|
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
|
2021-06-03 09:38:34 +00:00
|
|
|
let i : i32 = inputs.loc0;
|
|
|
|
let u : u32 = inputs.loc1;
|
|
|
|
let f : f32 = inputs.loc2;
|
|
|
|
let v : vec4<f32> = inputs.loc3;
|
|
|
|
return vec4<f32>();
|
|
|
|
}
|