dawn-cmake/src/tint/writer/glsl/generator.h

116 lines
3.5 KiB
C
Raw Normal View History

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_WRITER_GLSL_GENERATOR_H_
#define SRC_TINT_WRITER_GLSL_GENERATOR_H_
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "src/tint/ast/access.h"
#include "src/tint/ast/pipeline_stage.h"
#include "src/tint/sem/binding_point.h"
#include "src/tint/sem/sampler_texture_pair.h"
#include "src/tint/writer/glsl/version.h"
#include "src/tint/writer/text.h"
// Forward declarations
namespace tint {
class Program;
} // namespace tint
namespace tint::writer::glsl {
using BindingMap = std::unordered_map<sem::SamplerTexturePair, std::string>;
/// Configuration options used for generating GLSL.
struct Options {
/// Constructor
Options();
/// Destructor
~Options();
/// Copy constructor
Options(const Options&);
/// A map of SamplerTexturePair to combined sampler names for the
/// CombineSamplers transform
BindingMap binding_map;
/// The binding point to use for placeholder samplers.
sem::BindingPoint placeholder_binding_point;
GLSL: fix textureLoad() and textureStore(), depth textures, and more. The CombineSamplers transform was incorrectly flagging StorageTexture (which in GLSL ends up as image2D) as needing to be combined with a sampler, or at least renamed. This is incorrect: StorageTexture never has an associated sampler, so don't try to pair it up and just output it as image* in GLSL. In GLSL, textureLoad (aka texelFetch) of depth textures is not allowed. The fix is to bind the depth texture as the corresponding f32 texture instead (e.g., texture_depth_2d -> texture_2d<f32>, texture_depth_cube -> texture_cube<f32>, etc). This requires changing both the uniform globals and function parameter types. We're now going to receive a vec4 instead of a float from texelFetch, so add a ".x" member accessor to retrieve the first component. (Note that we don't do this inside a CallStatement since this gives the CloneContext indigestion, and CallStatement is going to ignore the result of the call anyway.) We were failing to find the dummy samplers that Dawn creates for the calls that actually do require a dummy sampler, since the old Inspector implementation of GetSamplerTextureUses() does not find them. The fix is to implement a new Inspector call to return the texture/sampler pairs the Resolver found during resolution. This will include the dummy sampler as a null variable pointer. In order to identify the placeholder sampler, we pass in a BindingPair to represent it. When we discover a null sampler in the variable pair, we return the passed-in placeholder binding point to the caller (Dawn). (Dawn will use a group of kMaxBindGroups, to ensure that it never collides with an existing sampler.) Bug: tint:1298 Change-Id: I82e142c2b4318608c27a9fa9521c27f15a6214cd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78820 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-02-03 14:39:13 -08:00
/// A map of old binding point to new binding point for the BindingRemapper
/// transform
std::unordered_map<sem::BindingPoint, sem::BindingPoint> binding_points;
/// A map of old binding point to new access control for the BindingRemapper
/// transform
std::unordered_map<sem::BindingPoint, ast::Access> access_controls;
/// If true, then validation will be disabled for binding point collisions
/// generated by the BindingRemapper transform
bool allow_collisions = false;
/// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false;
/// Set to 'true' to generates binding mappings for external textures
bool generate_external_texture_bindings = false;
/// The GLSL version to emit
Version version;
};
/// The result produced when generating GLSL.
struct Result {
/// Constructor
Result();
/// Destructor
~Result();
/// Copy constructor
Result(const Result&);
/// True if generation was successful.
bool success = false;
/// The errors generated during code generation, if any.
std::string error;
/// The generated GLSL.
std::string glsl = "";
/// The list of entry points in the generated GLSL.
std::vector<std::pair<std::string, ast::PipelineStage>> entry_points;
};
/// Generate GLSL for a program, according to a set of configuration options.
/// The result will contain the GLSL, as well as success status and diagnostic
/// information.
/// @param program the program to translate to GLSL
/// @param options the configuration options to use when generating GLSL
/// @param entry_point the entry point to generate GLSL for
/// @returns the resulting GLSL and supplementary information
Result Generate(const Program* program, const Options& options, const std::string& entry_point);
} // namespace tint::writer::glsl
#endif // SRC_TINT_WRITER_GLSL_GENERATOR_H_