12 lines
391 B
WebGPU Shading Language
12 lines
391 B
WebGPU Shading Language
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let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
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[[stage(vertex)]]
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fn vtx_main([[builtin(vertex_index)]] VertexIndex : i32) -> [[builtin(position)]] vec4<f32> {
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return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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}
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[[stage(fragment)]]
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fn frag_main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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