2022-06-02 14:36:10 +00:00
|
|
|
Texture2D<float4> arg_0 : register(t0, space1);
|
|
|
|
SamplerState arg_1 : register(s1, space1);
|
|
|
|
|
|
|
|
void textureSampleBias_a161cf() {
|
2022-11-04 17:06:03 +00:00
|
|
|
float2 arg_2 = (1.0f).xx;
|
2022-06-02 14:36:10 +00:00
|
|
|
float arg_3 = 1.0f;
|
2022-11-04 17:06:03 +00:00
|
|
|
float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (1).xx);
|
2022-06-02 14:36:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureSampleBias_a161cf();
|
|
|
|
return;
|
|
|
|
}
|