dawn-cmake/test/tint/builtins/gen/var/textureSampleBias/a161cf.wgsl.expected.dxc.hlsl

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Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_a161cf() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (1).xx);
}
void fragment_main() {
textureSampleBias_a161cf();
return;
}