2021-12-08 04:26:58 +00:00
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SKIP: FAILED
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2021-07-23 13:10:12 +00:00
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float array0[3] = (float[3])0;
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static float array1[3] = (float[3])0;
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cbuffer cbuffer_x_11 : register(b0, space0) {
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uint4 x_11[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int q = 0;
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int i = 0;
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int c = 0;
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q = 0;
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const float x_55 = gl_FragCoord.x;
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i = (int(x_55) % 3);
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c = 0;
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{
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2021-12-08 04:26:58 +00:00
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[loop] for(; (c < 3); c = (c + 1)) {
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2021-07-23 13:10:12 +00:00
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array0[c] = 0.0f;
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array1[c] = 0.0f;
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const float x_65 = asfloat(x_11[0].x);
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switch((int(x_65) + q)) {
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case 51: {
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2021-12-08 04:26:58 +00:00
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[loop] while (true) {
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2021-07-23 13:10:12 +00:00
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if (true) {
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} else {
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break;
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}
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}
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array0[c] = 1.0f;
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/* fallthrough */
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2021-08-02 12:58:19 +00:00
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{
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array1[0] = 1.0f;
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array1[c] = 1.0f;
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}
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break;
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2021-07-23 13:10:12 +00:00
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}
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case 61: {
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array1[0] = 1.0f;
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array1[c] = 1.0f;
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break;
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}
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case 0: {
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q = 61;
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break;
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}
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default: {
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break;
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}
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}
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}
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}
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const float x_79 = array1[i];
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const float x_81 = array0[i];
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const float x_83 = array0[i];
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x_GLF_color = float4(x_79, x_81, x_83, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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2021-12-08 04:26:58 +00:00
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main_out main_inner(float4 gl_FragCoord_param) {
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2021-07-23 13:10:12 +00:00
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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2021-12-08 04:26:58 +00:00
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const main_out tint_symbol_4 = {x_GLF_color};
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return tint_symbol_4;
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2021-07-23 13:10:12 +00:00
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}
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2021-12-08 04:26:58 +00:00
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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2021-12-13 15:55:11 +00:00
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error: validation errors
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C:\src\temp\u1v1c.0:77: error: Loop must have break.
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Validation failed.
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2021-12-08 04:26:58 +00:00
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