9 lines
314 B
WebGPU Shading Language
9 lines
314 B
WebGPU Shading Language
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enable f16;
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@compute @workgroup_size(1)
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fn f() {
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let a = mat3x3<f16>(vec3<f16>(1.0h, 2.0h, 3.0h), vec3<f16>(4.0h, 5.0h, 6.0h), vec3<f16>(7.0h, 8.0h, 9.0h));
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let b = mat3x3<f16>(vec3<f16>(-1.0h, -2.0h, -3.0h), vec3<f16>(-4.0h, -5.0h, -6.0h), vec3<f16>(-7.0h, -8.0h, -9.0h));
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let r : mat3x3<f16> = (a * b);
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}
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