dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-fragcoord-clamp-array-a.../0-opt.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[4];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct tint_array_wrapper_2 {
float4 arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, constant buf1& x_10, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
tint_array_wrapper_2 data = {};
int b = 0;
int y = 0;
int i = 0;
float const x_42 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_45 = x_7.x_GLF_uniform_float_values.arr[0].el;
tint_array_wrapper_2 const tint_symbol_4 = {.arr={float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)}};
data = tint_symbol_4;
int const x_49 = x_10.x_GLF_uniform_int_values.arr[1].el;
b = x_49;
float const x_51 = (*(tint_symbol_6)).y;
int const x_54 = x_10.x_GLF_uniform_int_values.arr[1].el;
float const x_56 = (*(tint_symbol_6)).y;
int const x_60 = x_10.x_GLF_uniform_int_values.arr[1].el;
y = clamp(int(x_51), (x_54 | int(x_56)), x_60);
int const x_63 = x_10.x_GLF_uniform_int_values.arr[1].el;
i = x_63;
while (true) {
bool x_82 = false;
bool x_83_phi = false;
int const x_68 = i;
int const x_70 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_68 < x_70)) {
} else {
break;
}
int const x_73 = b;
int const x_75 = x_10.x_GLF_uniform_int_values.arr[0].el;
bool const x_76 = (x_73 > x_75);
x_83_phi = x_76;
if (x_76) {
int const x_79 = y;
int const x_81 = x_10.x_GLF_uniform_int_values.arr[1].el;
x_82 = (x_79 > x_81);
x_83_phi = x_82;
}
bool const x_83 = x_83_phi;
if (x_83) {
break;
}
int const x_86 = b;
b = (x_86 + 1);
{
int const x_88 = i;
i = (x_88 + 1);
}
}
int const x_90 = b;
int const x_92 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_90 == x_92)) {
int const x_97 = x_10.x_GLF_uniform_int_values.arr[2].el;
int const x_99 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_101 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_104 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_107 = x_10.x_GLF_uniform_int_values.arr[2].el;
int const x_110 = x_10.x_GLF_uniform_int_values.arr[2].el;
int const x_113 = x_10.x_GLF_uniform_int_values.arr[1].el;
data.arr[clamp(x_97, x_99, x_101)] = float4(float(x_104), float(x_107), float(x_110), float(x_113));
}
int const x_118 = x_10.x_GLF_uniform_int_values.arr[1].el;
float4 const x_120 = data.arr[x_118];
*(tint_symbol_7) = float4(x_120.x, x_120.y, x_120.z, x_120.w);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(x_7, x_10, &(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}