dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-loop-clamp-to-one-empty.../0-opt.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, constant buf1& x_10, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
float f = 0.0f;
int i = 0;
*(tint_symbol_4) = 0;
float const x_36 = x_7.x_GLF_uniform_float_values.arr[1].el;
f = x_36;
int const x_38 = x_10.x_GLF_uniform_int_values.arr[1].el;
i = x_38;
while (true) {
int const x_43 = i;
int const x_45 = x_10.x_GLF_uniform_int_values.arr[2].el;
if ((x_43 < x_45)) {
} else {
break;
}
float const x_48 = f;
float const x_50 = x_7.x_GLF_uniform_float_values.arr[1].el;
if ((x_48 > x_50)) {
}
f = 1.0f;
float const x_55 = x_7.x_GLF_uniform_float_values.arr[2].el;
float const x_56 = f;
int const x_59 = i;
f = ((1.0f - clamp(x_55, 1.0f, x_56)) + float(x_59));
{
int const x_62 = i;
i = (x_62 + 1);
}
}
float const x_64 = f;
float const x_66 = x_7.x_GLF_uniform_float_values.arr[0].el;
if ((x_64 == x_66)) {
int const x_72 = x_10.x_GLF_uniform_int_values.arr[0].el;
int const x_75 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_78 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_81 = x_10.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_72), float(x_75), float(x_78), float(x_81));
} else {
int const x_85 = x_10.x_GLF_uniform_int_values.arr[1].el;
float const x_86 = float(x_85);
*(tint_symbol_5) = float4(x_86, x_86, x_86, x_86);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) {
thread int tint_symbol_6 = 0;
thread float4 tint_symbol_7 = 0.0f;
main_1(x_7, x_10, &(tint_symbol_6), &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}