92 lines
2.5 KiB
HLSL
92 lines
2.5 KiB
HLSL
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void set_float2(inout float2 vec, int idx, float val) {
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vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
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}
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[4];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2x2 m = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
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float f = 0.0f;
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int i = 0;
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int j = 0;
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const int x_36 = asint(x_5[1].x);
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if ((x_36 == 1)) {
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const float x_40 = f;
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m = float2x2(float2(x_40, 0.0f), float2(0.0f, x_40));
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}
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const int x_45 = asint(x_5[1].x);
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i = x_45;
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while (true) {
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const int x_50 = i;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_52 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
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if ((x_50 < x_52)) {
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} else {
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break;
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}
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const int x_56 = asint(x_5[1].x);
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j = x_56;
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while (true) {
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const int x_61 = j;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_63 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_61 < x_63)) {
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} else {
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break;
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}
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const int x_66 = i;
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const int x_67 = j;
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const int x_68 = i;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_70 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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set_float2(m[x_66], x_67, float(((x_68 * x_70) + j)));
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{
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j = (j + 1);
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}
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}
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{
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i = (i + 1);
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}
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}
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const float2x2 x_80 = m;
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const int x_82 = asint(x_5[1].x);
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const int x_85 = asint(x_5[2].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_88 = asint(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_91 = asint(x_5[3].x);
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const float2x2 x_95 = float2x2(float2(float(x_82), float(x_85)), float2(float(x_88), float(x_91)));
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bool tint_tmp = all((x_80[0u] == x_95[0u]));
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if (tint_tmp) {
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tint_tmp = all((x_80[1u] == x_95[1u]));
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}
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if ((tint_tmp)) {
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const int x_109 = asint(x_5[2].x);
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const int x_112 = asint(x_5[1].x);
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const int x_115 = asint(x_5[1].x);
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const int x_118 = asint(x_5[2].x);
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x_GLF_color = float4(float(x_109), float(x_112), float(x_115), float(x_118));
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} else {
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const int x_122 = asint(x_5[1].x);
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const float x_123 = float(x_122);
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x_GLF_color = float4(x_123, x_123, x_123, x_123);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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