dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-simplify-for-bitwise-co.../0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_25 : i32 = x_6.x_GLF_uniform_int_values[1];
a = x_25;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[0];
i = -(x_27);
loop {
let x_33 : i32 = i;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
if (((x_33 | x_35) < x_38)) {
} else {
break;
}
let x_41 : i32 = i;
let x_43 : i32 = x_6.x_GLF_uniform_int_values[0];
a = (x_41 * x_43);
continuing {
let x_45 : i32 = i;
i = (x_45 + 1);
}
}
let x_47 : i32 = a;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_47 == -(x_49))) {
let x_56 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_59 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_65 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_56), f32(x_59), f32(x_62), f32(x_65));
} else {
let x_68 : i32 = a;
let x_69 : f32 = f32(x_68);
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}