64 lines
1.2 KiB
Plaintext
64 lines
1.2 KiB
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 x_GLF_color_1 [[color(0)]];
|
||
|
};
|
||
|
|
||
|
float3 mand_() {
|
||
|
bool x_40 = false;
|
||
|
float3 x_41 = 0.0f;
|
||
|
int k = 0;
|
||
|
while (true) {
|
||
|
k = 0;
|
||
|
while (true) {
|
||
|
int const x_7 = k;
|
||
|
if ((x_7 < 1000)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
x_40 = true;
|
||
|
x_41 = float3(1.0f, 1.0f, 1.0f);
|
||
|
break;
|
||
|
}
|
||
|
bool const x_50 = x_40;
|
||
|
if (x_50) {
|
||
|
break;
|
||
|
}
|
||
|
discard_fragment();
|
||
|
}
|
||
|
float3 const x_52 = x_41;
|
||
|
return x_52;
|
||
|
}
|
||
|
|
||
|
void main_1(thread float4* const tint_symbol_4) {
|
||
|
int i = 0;
|
||
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
i = 0;
|
||
|
while (true) {
|
||
|
int const x_8 = i;
|
||
|
if ((x_8 < 4)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
{
|
||
|
float3 const x_38 = mand_();
|
||
|
int const x_9 = i;
|
||
|
i = (x_9 + 1);
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fragment tint_symbol_1 tint_symbol() {
|
||
|
thread float4 tint_symbol_5 = 0.0f;
|
||
|
main_1(&(tint_symbol_5));
|
||
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
||
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
||
|
return tint_symbol_3;
|
||
|
}
|
||
|
|