dawn-cmake/test/vk-gl-cts/graphicsfuzz/while-function-always-false/0-opt.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int j = 0;
float x_41 = 0.0f;
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
while (true) {
float const x_32 = x_6.injectionSwitch.x;
j = int(x_32);
while (true) {
int const x_8 = j;
if ((x_8 < 2)) {
} else {
break;
}
return;
}
{
x_41 = x_6.injectionSwitch.y;
if ((0.0f > x_41)) {
} else {
break;
}
}
}
int const x_43 = int(x_41);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}