11 lines
161 B
WebGPU Shading Language
11 lines
161 B
WebGPU Shading Language
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struct S {
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arr : array<i32>;
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};
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[[binding(0), group(0)]] var<storage, read_write> s : S;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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_ = &(s.arr);
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}
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