28 lines
551 B
WebGPU Shading Language
28 lines
551 B
WebGPU Shading Language
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var<private> position : vec4<f32>;
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var<private> frag_color : vec4<f32>;
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var<private> gl_Position : vec4<f32>;
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fn main_1() {
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let x_21 : vec4<f32> = position;
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gl_Position = x_21;
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let x_23 : vec4<f32> = position;
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frag_color = (x_23 * 0.5);
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return;
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}
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struct main_out {
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[[builtin(position)]]
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gl_Position : vec4<f32>;
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[[location(1)]]
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frag_color_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main([[location(0)]] position_param : vec4<f32>) -> main_out {
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position = position_param;
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main_1();
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return main_out(gl_Position, frag_color);
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}
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