75 lines
2.3 KiB
Plaintext
75 lines
2.3 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) {
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float4 v = 0.0f;
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float f = 0.0f;
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bool x_56 = false;
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bool x_57_phi = false;
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int const x_32 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el;
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v = float4(float(x_32), float(x_35), -621.596008301f, float(x_38));
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float4 const x_41 = v;
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f = atan(trunc(x_41)).z;
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float const x_45 = f;
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float const x_47 = x_9.x_GLF_uniform_float_values.arr[0].el;
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bool const x_49 = (x_45 > -(x_47));
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x_57_phi = x_49;
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if (x_49) {
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float const x_52 = f;
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float const x_54 = x_9.x_GLF_uniform_float_values.arr[1].el;
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x_56 = (x_52 < -(x_54));
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x_57_phi = x_56;
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}
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bool const x_57 = x_57_phi;
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if (x_57) {
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int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_65 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_68 = x_6.x_GLF_uniform_int_values.arr[0].el;
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int const x_71 = x_6.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_4) = float4(float(x_62), float(x_65), float(x_68), float(x_71));
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} else {
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int const x_75 = x_6.x_GLF_uniform_int_values.arr[0].el;
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float const x_76 = float(x_75);
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*(tint_symbol_4) = float4(x_76, x_76, x_76, x_76);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_9, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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