dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-condition-loop-index-bi.../0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var i : i32;
let x_26 : i32 = x_6.x_GLF_uniform_int_values[1];
a = x_26;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1];
i = x_28;
loop {
let x_33 : i32 = i;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_33 < x_35)) {
} else {
break;
}
let x_38 : i32 = i;
if ((~(x_38) != 0)) {
let x_43 : i32 = a;
a = (x_43 + 1);
}
continuing {
let x_45 : i32 = i;
i = (x_45 + 1);
}
}
let x_47 : i32 = a;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_47 == x_49)) {
let x_55 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_61 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_64 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
} else {
let x_68 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_69 : f32 = f32(x_68);
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}