44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float fourtytwo;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
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bool x_36 = false;
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bool x_37_phi = false;
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float const x_23 = x_5.fourtytwo;
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float const x_25 = x_5.fourtytwo;
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bool const x_27 = (clamp(1.0f, x_23, x_25) > 42.0f);
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x_37_phi = x_27;
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if (!(x_27)) {
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float const x_32 = x_5.fourtytwo;
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float const x_34 = x_5.fourtytwo;
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x_36 = (clamp(1.0f, x_32, x_34) < 42.0f);
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x_37_phi = x_36;
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}
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bool const x_37 = x_37_phi;
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if (x_37) {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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} else {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_5, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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