35 lines
1021 B
Plaintext
35 lines
1021 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct buf0 {
|
||
|
/* 0x0000 */ float one;
|
||
|
};
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_2 {
|
||
|
float4 x_GLF_color_1 [[color(0)]];
|
||
|
};
|
||
|
|
||
|
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
||
|
float const x_29 = (*(tint_symbol_5)).x;
|
||
|
float const x_31 = x_6.one;
|
||
|
if ((3.0f >= clamp(x_29, 1.0f, (2.0f + x_31)))) {
|
||
|
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
} else {
|
||
|
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
|
||
|
thread float4 tint_symbol_7 = 0.0f;
|
||
|
thread float4 tint_symbol_8 = 0.0f;
|
||
|
tint_symbol_7 = gl_FragCoord_param;
|
||
|
main_1(x_6, &(tint_symbol_7), &(tint_symbol_8));
|
||
|
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
|
||
|
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
|
||
|
return tint_symbol_4;
|
||
|
}
|
||
|
|