54 lines
1019 B
WebGPU Shading Language
54 lines
1019 B
WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_26 : vec2<f32>;
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var x_39 : bool;
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var x_26_phi : vec2<f32>;
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var x_5_phi : i32;
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var x_40_phi : bool;
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x_26_phi = vec2<f32>(0.0, 0.0);
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x_5_phi = 2;
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loop {
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var x_27 : vec2<f32>;
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var x_4 : i32;
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x_26 = x_26_phi;
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let x_5 : i32 = x_5_phi;
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if ((x_5 < 3)) {
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} else {
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break;
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}
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continuing {
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let x_32 : vec2<f32> = vec2<f32>(1.0, f32(x_5));
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x_27 = vec2<f32>(x_32.x, x_32.y);
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x_4 = (x_5 + 1);
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x_26_phi = x_27;
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x_5_phi = x_4;
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}
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}
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let x_34 : bool = (x_26.x != 1.0);
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x_40_phi = x_34;
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if (!(x_34)) {
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x_39 = (x_26.y != 2.0);
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x_40_phi = x_39;
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}
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let x_40 : bool = x_40_phi;
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if (x_40) {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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} else {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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