37 lines
1.1 KiB
HLSL
37 lines
1.1 KiB
HLSL
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
||
|
uint4 x_6[1];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
cbuffer cbuffer_x_8 : register(b1, space0) {
|
||
|
uint4 x_8[1];
|
||
|
};
|
||
|
|
||
|
void main_1() {
|
||
|
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
||
|
const float x_33 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
|
||
|
v = clamp(cosh(float4(1.0f, 1.0f, 1.0f, 1.0f)), float4(x_33, x_33, x_33, x_33), float4(1.0f, 1.0f, 1.0f, 1.0f));
|
||
|
const float x_38 = v.x;
|
||
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
||
|
const int x_40 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
||
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
||
|
const int x_43 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
||
|
const float x_46 = v.z;
|
||
|
x_GLF_color = float4(x_38, float(x_40), float(x_43), x_46);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_4;
|
||
|
}
|